This was a class project, based off of the 2021 Ubisoft Next Challenge, where I had to model an old attic environment in Unreal Engine 4.27 and create a cinematic inside it.
The Materials are PBR materials found online and the assets inside the attic (the mannequin, the table, the sewing machine and chest) were textured in Substance Painter.
Software used: 3ds Max, Adobe Substance Painter, 3D Coat, Unreal Engine, DaVinci Video Editing
The Materials are PBR materials found online and the assets inside the attic (the mannequin, the table, the sewing machine and chest) were textured in Substance Painter.
Software used: 3ds Max, Adobe Substance Painter, 3D Coat, Unreal Engine, DaVinci Video Editing